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panies to carry out the initiative called Defining and Building the
Metaverse which seeks to establish the “rules of the game” of this vir-
tual universe: laws, standards, protocols and ways to investigate, prose-
cute, judge and penalise criminal behaviour that occurs in the metaverse
CONCLUSION
It is expected that the growing number of active users in virtual envi-
ronments will increase the number and type of crimes in these plat-
forms. By 2026, it is expected that 25% of the population will spend
at least one hour a day in the metaverse, making it increasingly urgent
to design a regulatory framework to ensure the safety and integrity of
people
REFERENCES
• INTERPOL launches the first global police Metaverse. https://www.
interpol.int/en/News-and-Events/News/2022/INTERPOL-launch-
es-first-global-police-Metaverse
• Morrison, R. (2022, October 24). Interpol launch ‘policing
metaverse’ for training and collaboration. Tech Monitor. https://tech-
monitor.ai/technology/emerging-technology/interpol-launch-polic-
ing-metaverse-for-training-and-collaboration
• Wise, A. (2022, November 8). Explained: Why Interpol is policing
the metaverse. Protos. https://protos.com/explained-why-interpol-is-
policing-the-metaverse/
• Fig 1 What is Metaverse? - All You Need to Know About the
Metaverse. (2022, February 4). Dreamcast Blog. https://dreamcast.
co/blog/news-updates/metaverse/?amp
• Fig 2 Richter, F. (2022, May 18). Infographic: The Most Common
Types of Cyber Crime. Statista Infographics. https://www.statista.
com/chart/24593/most-common-types-of-cyber-crime/
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Veritas Volume: 2, Issue: 2