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     panies to carry out the initiative called Defining and Building the
       Metaverse which seeks to establish the “rules of the game” of this vir-
       tual universe: laws, standards, protocols and ways to investigate, prose-
       cute, judge and penalise criminal behaviour that occurs in the metaverse
       CONCLUSION
       It is expected that the growing number of active users in virtual envi-
       ronments will increase the number and type of crimes in these plat-
       forms. By 2026, it is expected that 25% of the population will spend
       at least one hour a day in the metaverse, making it increasingly urgent
       to design a regulatory framework to ensure the safety and integrity of
       people
       REFERENCES
       •  INTERPOL launches the first global police Metaverse.  https://www.
           interpol.int/en/News-and-Events/News/2022/INTERPOL-launch-
           es-first-global-police-Metaverse
       •  Morrison, R. (2022, October 24). Interpol launch ‘policing
           metaverse’ for training and collaboration. Tech Monitor. https://tech-
           monitor.ai/technology/emerging-technology/interpol-launch-polic-
           ing-metaverse-for-training-and-collaboration
       •  Wise, A. (2022, November 8). Explained: Why Interpol is policing
           the metaverse. Protos. https://protos.com/explained-why-interpol-is-
           policing-the-metaverse/
       •  Fig 1 What is Metaverse? - All You Need to Know About the
           Metaverse. (2022, February 4). Dreamcast Blog. https://dreamcast.
           co/blog/news-updates/metaverse/?amp
       •   Fig 2 Richter, F. (2022, May 18). Infographic: The Most Common
           Types of Cyber Crime. Statista Infographics. https://www.statista.
           com/chart/24593/most-common-types-of-cyber-crime/
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                                                                                   Veritas Volume: 2, Issue: 2





